Summary: Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR. Come be a part of Meta's Horizon's organization as an artist supporting multiple teams building world-class products. We are focused on building people-first experiences and believe that immersive experiences will help define the future of online interaction. The 3D Art Generalist is responsible for exploring, and building high quality assets that help teams execute designs that will define the future of Horizon. Our creative teams, spread across several exciting locations, are focused on creating content that invites users to engage in immersive, real-time experiences. If you're excited about forging into new territory, creating industry-leading art in a variety of styles and genres, and working with the mightiest in the industry, Facebook may be the home for you. Required Skills: 3D Art Generalist Responsibilities: - Partner closely with the engineering and design teams to define and develop content in real time engines. - Review and prioritize work across multiple projects. - Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders). - Responsible for outlining asset authoring guidelines, process and pipeline as needed. - Work with engineers and technical artists to build tools and support for asset creation pipelines. - Asset optimization topology reduction, draw call reduction, texture baking, etc. - Work closely with tech art and engineers to implement interactive objects and systems. - Quickly solve issues with your cross-functional leads. - Collaborate and iterate based on the team's needs. - Develop broad technical expertise to assist in a wide variety of technical and artistic tasks. Minimum Qualifications: Minimum Qualifications: - Experience in either the game or film industries in either Environment Artist or Technical Artist roles - Experience communicating in a multi-disciplinary team, including engineers, artists, and designers - Experience with one or more commercial game engines (e.g. Unreal or Unity) - Knowledge of 3D modeling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc. - Proven experience to locate and resolve content and asset performance bottlenecks through performance profiling and optimization - Proven communication skills for working across multiple disciplines - Proven time-management and organizational skills - Task driven, self-motivated, proactive & works well under deadlines - Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems - Proven experience to thrive in a dynamic and fast-paced environment Preferred Qualifications: Preferred Qualifications: - Professional content development experience - Prior virtual reality experience - Knowledge of emerging technologies - Shader development experience - Experience working in a variety of graphic styles Industry: Internet