Senior Engine Programmer
(C++, Game Engine, Low-Level Systems)
Birmingham - Hybrid
£60K - £70K
A well-established and growing UK games studio is on the lookout for a Senior Engine Programmer to join their team. This role is a chance to work at the heart of a studio building its own proprietary game engine – shaping the foundation that future titles will be built on.
The Project:
You’ll be focused on low-level engine work – designing and building core systems that power everything from rendering and networking to audio and tools. You’ll be part of a collaborative team where engine code meets innovation and performance matters.
The Tech:
* C++ (modern standards – C++17/20)
* Strong 3D programming and maths skills
* Proprietary engine development across consoles and platforms
* Deep knowledge in at least one of: rendering, networking, audio, or systems-level programming
* Bonus points for experience with CI/build systems or web services (ASP.NET, SQL on AWS/Azure)
The Role:
* Build and maintain key engine systems and tools
* Profile and optimise performance-critical code
* Write robust tests to ensure quality and reliability
* Work closely with other developers to help them get the best out of the tech
* Debug and solve complex engine and game-side issues
We Need You To Have:
* Strong commercial experience with low-level C++ in a game engine context
* A structured, logical approach to programming challenges
* A real passion for games and game tech
* Great team skills – collaborative, positive and proactive
Who You Need To Be:
* A core tech specialist with a deep technical mindset
* Someone who’s comfortable solving tough problems and improving performance
* A developer who thrives in an ambitious, growing studio environment
* A mathematical wizard
Preference for this role would be on-site, however hybrid working can be considered.
If you’re interested in helping shape the next generation of game engine tech – and being a key part of a growing UK studio – apply to the add for an informal chat.