About the Studio - Squint/Opera: Squint/Opera is a leading creative studio that bridges the worlds of architecture, design, media, and technology to create compelling, narrative-driven experiences. As experts in blending digital media with physical reality, we help our clients craft digital content to immerse their audiences and communicate big ideas. Squint was founded in London in 2001 by four young friends who wanted to help visionary thinkers and institutions make the radical a reality. For more than 20 years, we have delivered projects in every corner of the globe and for a wide range of clients across architecture, government, real estate, museums, and attractions. Squint/Opera is part of a larger team at Journey, which was formed to help companies envision the next chapter of their customer’s journey and craft a compelling experience across all touchpoints, both reimagined and newly created. Squint/Opera is now part of Journey, a leading innovation and design agency that specializes in crafting compelling experiences across the physical and digital realms. Together, Squint/Opera and Journey create the first agency with proven expertise in blending the physical and virtual worlds at a global scale. About the Role: We are seeking a real-time developer to join our digital team. The role is a unique opportunity to lead high-profile projects across the globe. The ideal candidate will be focused on all technical aspects, from creative support to delivery. A thorough understanding of real-time development Unity is required together with a problem-solving approach and an eagerness to learn. Main Responsibilities Lead our interactive projects for museums Reporting to the tech director Technical implementation and solutions of bespoke Applications for interactive, experiential projects with ongoing maintenance where necessary. Working together with external teams and freelancers Assisting in-progress developments, liaison with AV integrators Development of interactive software for a range of new interactive exhibits, ranging from VR, and AR to touchscreens Maintaining and improving our current workflow. Sharing knowledge and collaborating with designers, producers, and other developers to deliver a successful project. Keeping up with the latest digital and real-time industry standards to support our digital offering and end-user experience. Foresee potential issues in production and help resolve them. Outcomes Working together with the digital, creatives and producer team you will be involved on long term projects from start to finish under the supervision of Squint technical director. In parallel, your role will be to assist or overview the good execution of short-term digital endeavours. You will also be involved in maintaining cohesion within our code base together with improving our workflow. The nature of physical installation will sometimes require you to travel on-site to set up your digital creations. About You: Qualification/ Experience Required Strong knowledge and experience of Unity 3D Min 5 years experience with demonstrable senior experience Fluency in one or more object-oriented languages. Software engineering skills to write robust and maintainable code Ability to work with software version control systems Experience working in large interdisciplinary teams Experience with server-side technologies ( api integrations, node, aws admin etc) Strong interest in digital physical installation Eye for details. Animations, UI Desirable Experience with Unreal Blueprints and/or C++ Glsls / Shaders Houdini Knowledge of a 3d DCC Physical application development experience Experience in Mobile platform deployment Experience with VR and AR Knowledge and experience of web technologies and platforms Character Traits Organized Proactive Eager to learn Remaining calm under tight deadlines to think clearly about problem-solving Good communication skills Salary Pay Range £60,000 - £65,000 GBP