JOB AD: As a GPU Software Engineer, you'll be translating innovative research into high-performance, high-quality GPU compute solutions-playing a key role in delivering next-generation media technology to the market. Hybrid working, 3 days onsite and 2 days working from home. Key Skills & Qualifications Degree in Electronics Engineering, Computer Science, or a related field. Proven experience in video processing or similarly performance-critical applications. Hands-on experience with Vulkan or other modern GPU APIs. Strong background in C/C++ development, both in building new systems and enhancing existing ones. Genuine enthusiasm for new ideas, a willingness to trust innovation, and the drive to execute effectively. Responsibilities: Translate high-level mathematical models and research into production-ready encoder implementations using C++ and GPU compute technologies Develop cross-platform solutions for operating systems including Windows, Linux, iOS, and Android. Enhance, maintain, and expand existing codebases (C/C++/Python). Integrate third-party commercial and open-source software components. Produce clear and well-structured technical documentation, including specifications, APIs, and integration guides.Support external partners and customers in integrating SDKs. Test and evaluate complex signal processing code to ensure performance and reliability in production releases. Manage your own workload with accurate time estimates, effective task prioritisation, and a focus on high-quality design.