Rendering Algorithm Researcher – Onsite (Cambridge, UK)
Join a Leading Tech Company at the Forefront of GPU Innovation!
Are you passionate about graphics and rendering algorithms? Do you want to shape the future of GPU technology? We’re looking for a Rendering Algorithm Researcher to join a cutting-edge Graphics team in Cambridge.
About the Role:
As a Rendering Algorithm Researcher, you will play a key role in designing and optimizing advanced rendering algorithms for their world-leading GPU solution. Working within a dynamic and collaborative R&D team, you will help develop innovative rendering techniques and optimize performance across GPU and SOC levels.
What You’ll Do:
* Develop and implement rendering algorithms, prototyping them on mobile platforms.
* Collaborate with cross-functional teams to enhance GPU performance.
* Optimize rendering solutions at both the GPU subsystem and SOC level.
What We’re Looking For:
* Degree in Computer Science or Electrical Engineering (BSEE/BSCS required, MS/PhD preferred).
* Expertise in graphics algorithms and a deep understanding of game rendering pipelines.
* Strong knowledge of graphics APIs such as Vulkan, OpenGLES, Metal.
* Excellent team player with a self-motivated and results-driven mindset.
Desirable:
* Experience in advanced rendering algorithm development.
* Hands-on experience with 3D Gaussian Splatting and game frame generation.
* Familiarity with game super sampling techniques.
* Strong understanding of mobile GPU architecture.
* Experience with game engines, particularly Unreal Engine 4 or 5.
Why Join?
Work on cutting-edge GPU technology in a world-class R&D environment.
Collaborate with top-tier talent in an international team.
Competitive salary, career growth opportunities, and an innovative workplace.
Interested to know more?
Apply here with your CV .
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