Description & Requirements We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. Just 13 miles south of Manchester and a 15-minute train journey, is the attractive market town of Wilmslow. Here amongst the boutique shops and independent cafes and bars is the stunning Playdemic studio. Acquired by EA in 2021, Playdemic is home to the top 10 grossing, BAFTA-winning mobile smash – Golf Clash. Having opened at the beginning of 2020, our award-winning, bespoke studio space offers conventional desk space as well as indulgent breakout areas, meeting rooms and alternative workspaces. The office has been ridgeline-designed to create an environment that encourages and allows our team to do their very best work. As a Senior UI Artist within the Golf Clash team at Playdemic, you will collaborate and liaise with Production, Designers, Artists, and other content creators to produce stylised User Interface assets, and assist in maintaining the artistic vision of the product. The role is hybrid and will require you to be on site 3 days per week. Responsibilities: Reporting to the Game Design Director, you will collaborate with UI / UX / Design teams to create incredible user experiences. Help maintain existing User Interface elements. Create high quality assets and mockups for use by wider disciplines. Communicate ideas with other team members using a variety of tools such as Figma/Adobe XD and Confluence. Maintain product style guides and assisting application of them to a live product. Assist mentoring junior/mid level UI Artists. Qualifications: Experience working on a live game with experience producing high quality stylised content. Expert level experience with industry standard asset creation software, such as Photoshop, Illustrator, Figma. Experience developing artistic concepts through to final asset production. Prior experience working in a Mobile Game Development Studio. Experience optimising export of assets and implementing in engine. Experience with Motion Graphic production software. Interest in mobile games, with an understanding of the free-to-play genre. Experience developing stylised branding for a product.