Art Producer
Location: UK, remote
Length: Start Date: 6 months
Rate: From £49.04 - £54.81 (Inside IR35)
Hours: 40 hours per week
Overview
To maximize team collaboration and efficiency, and supporting RL Art initiatives. This includes working with a team of talented artists, art directors, technical artists, and cross-functional teammates, such as designers, product managers, and engineers, to create immersive and engaging experiences for users. Engage with the art and cross-functional teams to define the art scope for key features within various projects. Partners with Lead
Essentially an operation management /design management role.
Requires a general technical understanding of 3D and Gaming /technical animation pipeline/ VR AR /
They will be collaborating with Xfn’s on a daily basis, running meeting and taking updates, tracking where the projects are and keeping the teams updates. They will run sprints, sessions with the EMEA art team. They have a lot of fast-tracking projects, and a lot of agility is required.
Art Producer to create and execute processes that help the art team run efficiently and smoothly. Proactively identify and mitigate production risks while executing against ambitious targets. Create schedules and communicate updates to partners. Confirm scope with stakeholders, Art Producers, Art Managers, and Artists. Coordinate with external vendors and outsource teams for critical milestones, visual targets and content development. Initiate and manage vendor contracts/purchase orders. Track asset pipeline, releases, and versioning that pertain to content developed by outsource and internal art teams. Support team culture, operational improvements and wider Reality Labs Art as needed, including support for team on sites.
Skills & Experience
* Technical or creative production experience or combination of both Experience with Game, Animation, or 3D pipelines for content creation and development
* 5+ years’ experience working in a studio environment, with preference for Games, Animation, VFX Post-Production or 3D Asset focus
* VFX background and understanding how 3 production works
* Any gaming company or any tech company experience
* Excellent Communication skills
* Stakeholder Management
* Program manager within either gamming/AR,VR/VFX
* 7-10 years+ experience.
Responsibilities
* Collaborating with Xfn’s on a daily basis, running meeting and taking updates, tracking where the projects are and keeping the teams updates.
* Run sprints, sessions with the EMEA art team.
* Fast-tracking projects, a lot of agility is required.
Qualifications
No preference