What are you working on?
* The name of the project(s): UFL
* Genres: Simulation, Sports
* Platforms: Console
For which tasks (responsibilities)?
In this role you will work closely with Character and Animation artists, helping the team reach quality and production goals and making our facial animations look fantastic.
Responsibilities:
* Create facial blends based on facial expressions of hyper-realistic characters;
* Skin character heads and bodies.
What kind of professional are we looking for?
* 3 years of experience as a 3D Character Artist in game development industry;
* Good knowledge of facial anatomy, solid understanding of facial animation principles;
* Great 3D-modeling skills;
* Ability to create facial sculptures based on references with maximum likeness;
* Extensive experience in skinning;
* Ability to create facial sculptures based on references with maximum likeness;
A good eye and attention to detail for anatomy and facial animation;
* Proficiency with ZBrush, Maya / 3D Max.
Nice to have:
* Hands-on experience with Unreal Engine 4/5, MetaHuman and Motion Builder;
* Experience in Maya Scripts (Mel, Python).
What are the conditions and bonuses?
* Medical insurance and social benefits;
* Sick-leaves;
* Remote work;
* Referral bonuses;
* Sports compensation;
* Online English classes;
* Co-working compensation.