ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.
Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).
OUR VALUES
* Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
* We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
* Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
* Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
* Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.
ABOUT THE JOB
Gunzilla Games are looking to recruit an Associate Game Director to work with our Game Director in achieving the strategic design objectives on our game OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third person shooter, due for release on PlayStation5, Xbox Series X|S and PC
RESPONSIBILITIES
* Collaborate with the Game Director and team leadership to set the overall vision and direction for the project.
* Direct the design team in creating epic game experiences that align with the vision.
* Work with the Game Director to ensure the game design meets the established vision.
* Help define the best design methods for the project and inform the design team in collaboration with the director.
* Communicate quality and content expectations regularly to the design team to ensure systems consider constraints and create the optimal user experience for target players.
* Coordinate first-level validations for produced elements based on the game designer’s vision and validate data to guide the development of game systems and levels.
* Translate rational game design elements into usable elements for level designers.
* Support the Level Design Lead in deploying game design elements into operable elements for level designers.
* Harmonize design across all sites for multi-studio projects and assist with tasks assigned to other design teams when applicable.
* Maintain an awareness of the state of the game and community feedback to influence direction and prioritization.
* Maintain communication with the community through forum posts, press announcements, interviews, and public appearances.
* Establish and maintain a creative environment, resolve personnel challenges, and foster a culture of success.
* Coach and guide creative team members toward achieving their career goals.
* Perform all other related tasks as required.
REQUIREMENTS
* At least 6 years of experience as a game designer or in a relevant role, including experience in a leadership capacity.
* Proven ability to guide and inspire large development teams and analyze designs at a project level.
* Experience supervising a team of game designers is an asset.
* Experience with multiple shipped AAA titles in a leadership role is highly preferred.
* Strong client/user focus with a deep understanding of player needs and expectations.
* Creativity and the ability to foster innovative ideas within the team.
* Positive leadership and influence, with the ability to build consensus and communicate a vision.
* Solid communication and interpersonal skills, with the ability to work well in a team environment.
* Ability to coach and mentor employees at all levels of the organization.
* Unrelenting self-motivation and initiative to drive projects forward.
GUNZILLA OFFERS*
* Unlimited Paid Vacation
* Paid Sick Leave
* Flexible Working
* Work from Home
* Health Insurance
* Bonuses
* English / German Courses
* Public Transportation
* Relocation & Accommodation Support
* Office Perks & Gym Membership
*Some benefits may vary depending on Location & position
COME AS YOU ARE
Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.
THE RECRUITMENT PROCESS
Here’s what you can expect when applying at Gunzilla.
* Click on "Apply Here" on the page of the role and send us your CV via email.
* If selected to move to the next stage, you’ll be contacted by a member of our recruitment team.
* Some roles require a competency test, which the recruitment team will support you on.
* Zoom interviews will be conducted by your hiring manager, or you’ll be invited to meet us at our recruiting studio.
* Following your interview, we’ll contact you either way.
* If the interview went well but we feel you aren’t suited to the specific role, we’ll retain your details (with your permission) for future consideration.
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