Technical Artist – HIRING ASAP Start date: ASAP Duration: 6 Months Location: Remote Rate: £357 - £450 per day PAYE. Summary: As a Technical Artist, you will collaborate closely with cross-functional teams to create innovative and engaging interactions, as well as develop the essential core technologies for the integration with various systems. This role offers a path of innovation, creativity, and the potential to impact billions of users. Skills: 2-3 years in Spark, TypeScript/JavaScript Experience with Python Experience on Unreal Engine or Unity – Game Development understanding. 5 years’ experience. Proven experience with Spark development, including scripting in JavaScript or TypeScript and shader writing in SparkSL Experience with real-time game engine development (e.g. Unity, Unreal) and content authoring (modelling, lighting, animation) Experience shipping products with rigorous performance constraints, such as complex mobile apps or 3D games. Experience with Python, C#, or C++ in complex real-time 3D applications. Experience developing artist pipelines and tooling. Experience working in a multidisciplinary environment solving complex problems with artists and engineers. Experience working with version control systems (Git, Perforce, etc.) Responsibilities: Collaborate with Art, Design, and Engineering teams to develop a Spark-based mobile application for Avatars. Design, implement, and maintain runtime logic in Spark with an emphasis on performance. Develop and maintain art and animation pipelines to support data ingestion. Provide technical and artistic support, including diagnosing and fixing bugs, and ensuring best practices for asset creation. Excel in a fast-paced environment, collaborating, iterating, and resolving issues efficiently with TA leads and cross-functional leaders.