We are seeking talented engineers with a strong background in low-level graphics and GPU development for the Android platform. Experience in consumer electronics is ideal.
The successful candidate will contribute to new high-performance graphics solutions, integrate our solutions with new hardware platforms, optimize the Android OS graphics stack, benchmark our systems against competitors, work with 3rd party software developers, and ensure a top-notch graphics experience on the market.
Key Responsibilities
* Develop innovations to optimize real-time rendering pipelines and deliver exceptional performance
* Implement standard features and extensions for the Android Graphics stack (SurfaceFlinger, SKIA, HWUI, etc.)
* Analyze different graphics workloads, identify bottlenecks, and optimize for performance and power usage
* Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES)
* Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements
* Have technical responsibility for one or more significant sections of an assigned project
* Translate complex functional and technical requirements into detailed design and implementation
Requirements
* A degree in Computer Science, Electronics, Natural Science, Mathematics, Engineering, or any related discipline (an equivalent period of industrial experience may be substituted)
* A proven track record in real-time embedded software development - preferably for mobile devices – with a good understanding of the latest development environments
* Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL, or DirectX
* Understanding of computer graphics pipelines and modern mobile GPU architectures
* Expert proficiency in C and C++ programming languages
* System level performance analysis and strong OS fundamentals (memory management, multithreading/synchronization, user/kernel mode interaction)
* Excellent communication and team work skills, with a results-oriented attitude
* Proficiency in problem solving and debugging
PREFERRED SKILLS
* Experience of SKIA graphics library
* Experience working on GPU Drivers
* Experience designing and implementing GPU shader algorithms (in glsl, hlsl or equivalent)
* Experience developing system software for Android OS
* Experience designing and implementing image processing algorithms
* Experience working with ARM 64-bit architecture
* Familiarity with CPU/NPU hardware architectures
* Java and/or Python development experience
Salary: $120,000 - $180,000 per year