With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Soundscape Designer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
* In charge of conducting the overall Soundscape and the mix of our games based on the Audio Vision.
* Translate the Vision into the Soundscape - the result our players will hear when playing our games.
* Design and use interactive mixing systems to create the Soundscape of the Game.
* Collaborate and align with the Technical Audio team.
* Ensure the loudness standards and TRCs for all platforms are met.
* Support all Endpoints.
* Support and train some of our more junior Soundscape Designers.
* Report and support the Audio Producer by estimating tasks and working and communicating correctly in Jira.
* Communicate with all other Audio Department team members to achieve the best results for the Soundscape.
Requirements
* Full project loop as a Sound Designer, Technical Sound Designer or Mixing Engineer on a AAA title.
* Profound in delivering an Audio Vision.
* Profound in mixing pipelines and routines.
* Solid understanding of the Game Audio pipeline from Asset to Soundscape.
* Solid general audio production knowledge: how assets are created, mixed and mastered.
* Solid mastering of Wwise.
Nice to haves
* Good communication skills.
* Solid knowledge of linear mixing techniques.
What we offer
* An international team of over 450 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel.
* An open, collaborative environment where ideas are welcome and encouraged.
* A managerial team consisting of highly experienced game developers at the top of their fields.
* Sharing hobbies and passions with likeminded colleagues.
* Inclusive environment with many activities organized by the studios or the employees.
* Commitment to making the best game possible for the fans, including listening to community feedback.
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