Our client is one of the largest Research and Development organization in the world with research centres around the globe. In the UK, they already have design centres in Cambridge, London, Edinburgh and Ipswich. They continue to explore and define new research directions and new services. They have expanded their collaborations with academic researchers; researched new network architectures, integration of communications and key enabling technologies; and developed the fundamental theories of these technologies.
Job Summary
You will join a multinational, dynamic, collaborative and highly motivated Graphics team in Huawei UK R&D to help craft the direction of our world-leading GPU solution.
You will need to have rendering algorithm and implementation skills.
Key Responsibilities:
* Work closely with other disciplines to implement the algorithms and prototype it on the mobile platform
* Propose and implement optimisation solutions at the GPU subsystem and SOC level
Required:
* BSEE or BSCS required. MS/PhD in EE or CS preferred.
* Strong background in graphic algorithms and good knowledge of game rendering flows.
* Strong knowledge of graphics and computer graphics APIs (Vulkan, OpenGLES, Metal etc.).
* Excellent team working skills, self-motivated and results focused.
Desired:
* Experience in advanced rendering algorithm development.
* Experience of 3D Gaussian Splatting
* Experience in-game frame generation
* Experience with game super sampling
* Good knowledge of mobile GPU architecture.
* Game engine experience, especially Unreal Engine 4 or 5.