Summary: Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free AR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content. As a Graphics Software Engineer on the Reality Labs team at Meta, you can help build new, innovative software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come. Required Skills: Graphics Software Engineer, Rendering - Reality Labs Responsibilities: - Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance - Partner closely with various infrastructure and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture - Building tools and pipelines for generating very realistic synthetic images - Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery - Building rendering subsystems for platforms such as Spark AR and Horizon - Document and support graphics features - Developing high-quality, performant, and maintainable code - Collaborate with cross-functional engineering teams to deliver innovation into AR/ VR products Minimum Qualifications: Minimum Qualifications: - 5 years of graphics software engineering experience or 2 years of graphics software engineering experience with PhD - Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. - Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems - 5 years of experience with C/C++ programming - 5 years of object-oriented and component-based design experience - Problem-solving and communication skills Preferred Qualifications: Preferred Qualifications: - Experience delivering AAA Games, working on Graphics subsystems, the Game experience, Tooling, Animation subsystems, or Middleware - Knowledge of ray tracing, rasterization and linear algebra - Experience with low level performance profiling and optimization - Experience with character animation and behavior - Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles - Experience with any of DirectX/Vulkan/OpenGL/Metal - Experience with Unity and/or Unreal Engine - Experience with Python, Lua and/or other scripting languages in a game development context Industry: Internet