Job Description
To set the pipeline and technical tools as well as maintain the quality standards to deliver the highest class of assets created by the Technical Art Team and ensure that they follow the Art Director vision. To maintain and develop the workflow together with the Programmers. To manage talents of the Technical Artist team to achieve the best possible result for the project and personal growth of team members. To have an overview of all workflows and pipelines and supervise all improvements.
* Provide mentorship, direction and best in class management principles to ensure quality results and efficient working practices.
* Mentoring, managing, and leading the Technical Artist department.
* Provide day-to-day feedback and creatively solve problems.
* Work with the production team on tasks assignment and a team schedule.
* Work hand in hand with the Art Director and Art Leads to set the technical guidelines for content development.
* Develop powerful and efficient workflows for the Tech Art team working together with the Programmers and Programmers Leads.
* Research and implement new techniques and procedures to improve game asset quality.
* Creating high quality assets and gadgets suitable technically and artistically to project the universe.
* Help improve and refine shader, texture, lighting quality.
* Explore and help develop new technologies for integration into the asset pipeline.
* Identify and resolve pipeline issues.
* Analyze and improve art asset inefficiencies to optimize console and PC performance.
* Act as a liaison between the Programmers and Art departments.
* Providing R&D projects and pipeline and workflows improvements.
* Bugfixing and describing R&D case studies in knowledge base.
* Supervision of bugfixing and describing R&D case studies in knowledge base.
* Conduct consistent performance reviews of staff members.
* Conduct recruitment projects with HR collaboration.
* Conduct the onboarding for new hires.
Qualifications
* Typically 7+ years of game development experience.
* Typically at least two AAA titles developed and shipped from start to finish.
* Typically 2 years of team leading experience.
* Strong Leadership and mentoring skills.
* Great understanding of creative and game development processes.
* Experience in all aspects of creating game content for consoles and PC.
* Extensive experience working with UE4.
* Expert Maya knowledge.
* Strong knowledge of particle systems, environmental effects, cloth simulations, lighting, and dynamics.
* Visual scripting in Unreal Engine Editor strong experience.
* High proficiency in technical problem solving.
* High knowledge of Photoshop, Zbrush/Mudbox, Substance Designer, and Adobe Suite.
* Proficiency with Atlassian software (JIRA, Confluence).
* Strong verbal and written communication skills in English.
* Open-minded team player attitude.
* Strong work ethic and self-motivation.
* Passionate about playing and making video games.
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