Game Engine integration required for Virtual Reality and Virtual Production software tool integration programming.
Qualifications:
1. Strong C++ programmer with deep Game Engine technologies experience.
2. Knowledge of Unreal and Unity, their APIs, and plug-ins.
3. Substantial C++ expertise on challenging projects.
4. Experience with C++ 11, 14, 17, or 20, STL, Boost, Qt, QML, Python, C#.
5. Experience with multi-threading, networking, OpenGL, continuous integration, and animation tools.
Working Conditions:
Working from home is possible most of the time, provided you are able to visit the Oxford offices as practical.
Role Responsibilities:
1. Creating seamless, platform integrations of motion tracking with leading game engines.
2. Human character modelling.
3. Collaborating with product managers to produce requirements and designs.
4. Communicating with the broader development teams, customers, and game engine developers.
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