What are you working on?
* The name of the project(s): Postapocaliptic topdown shooter
* At what stage of the project(s)? alpha
* Genres: Action, Role-playing, Shooter
* Platforms: PC, Console
Team size and structure?
team of 80 people
For which tasks (responsibilities)?
* Game Development & Optimization :
o Develop gameplay mechanics, systems, and features using Unreal Engine.
o Ensure game functionality is smooth, bug-free, and optimized for console performance (e.g., PS5, Xbox Series X).
o Debug and resolve complex technical issues on console platforms.
* Console-Specific Development :
o Work with console SDKs, APIs, and tools to ensure seamless integration.
o Optimize game performance, load times, and memory usage for console hardware.
o Address platform-specific requirements and certification processes.
* Cross-Team Collaboration :
o Work closely with designers, artists, and other programmers to ensure cohesive feature implementation.
o Provide technical guidance to ensure designs are feasible and align with console limitations.
* Tools and Pipeline Development :
o Create or enhance tools and pipelines for better efficiency in game production.
o Support art and design teams with custom tools and automation.
* Code Quality & Documentation :
o Write clean, efficient, and maintainable code that adheres to industry standards.
o Document systems, processes, and technical workflows for internal and external use.
What kind of professional are we looking for?
* Game Development Expertise:
* 2+ years of professional experience developing games with Unreal Engine.
* Experience working on one or more shipped titles, ideally on console platforms (e.g., PlayStation, Xbox, Nintendo).
* Familiarity with console development pipelines, platform-specific optimizations, and certification processes.
* Console-Specific Development:
o Hands-on experience working with console SDKs, APIs, and debugging tools (e.g., PIX for Xbox, Razor for PlayStation).
o Optimization for console hardware, including memory management, rendering pipelines, and performance tuning.
* Technical Skills:
o Proficiency in C++, with experience in writing clean, efficient, and modular code.
o Strong understanding of game architecture, design patterns, and performance optimization.
o Experience in real-time rendering, physics, animation systems, and AI programming.
* Problem-Solving & Debugging:
o Ability to debug and resolve complex technical issues, especially those unique to console platforms.
o Strong analytical and problem-solving skills to address platform-specific challenges.
* Optimization Expertise:
o Knowledge of profiling tools (e.g., Unreal Insights, console-specific profilers).
o Techniques for optimizing rendering, CPU/GPU usage, and asset pipelines
What is important for us in a person?
Communication & Collaboration:
* Strong ability to work with cross-disciplinary teams (designers, artists, QA).
* Clear communication of technical constraints and possibilities to non-technical stakeholders.
Why do we enjoy working here?
* professional development atmosphere
* working on cool projects
* the ability to get regular constructive feedback
* clear management
The selection process
* quick and clear interview process 1 or 2 interviews with HR, Technical lead and CEO
* generally NO test task
* 1-2 weeks decision is taken